


While this tendency lends itself to sharing of ideas and encourages/forces creativity on the part of ST's, the simple fact is that it was long past time for White Wolf to buckle down and write a book devoted to the Camarilla. Common discussions among Storytellers of Camarilla Chronicles involved the phrase "well, in my game.," whenever the topic came around to just how the Camarilla operates in certain situations - such as times of war. Storytellers have been left to take what they could from 2nd Edition books' descriptions of the Camarilla's ways of working and attitudes towards itself and others, and scrape together whole worlds of their own. One is more than likely Camarillan, the books tend to focus on the Camarilla - everything should be easy, right? It takes no imagination to play a member of the Camarilla, right? Mumbling about political intrigues behind polite smiles and pretty praise of elders ought to cover it, right?īy leaving the Camarilla the "default," White Wolf inadvertantly left players of Camarillan vampires - who were the majority of players - out in the cold. The big problem with playing a Camarillan vampire has always been the fact that it was the "default" setting for a Vampire: the Masquerade character. Whereas Halls of the Arcanum painted a fascinating portrait of arcane-minded mortals and Vampire Player's Guide, 2nd Ed., provided a wealth of informative essays and articles about improving roleplay, gutter-balls like Project Twilight or The Storyteller's Handbook made me wary every time I approached the White Wolf/Black Dog shelf at my local gaming store.įortunately for us all, Guide to the Camarilla is like shoving one's last quarter into a slot machine, and being awarded with a bucket full of Spanish gold: valuable and beautiful to boot. Supplements from White Wolf have, over the history of the games associated with the Storyteller System, been no less of a gamble than shoving a quarter in a slot machine and hoping to hit the jackpot.The Camarilla, while charactized in-game as full of wealth and glitz, often is equally devoid of substance as it is rich in trappings.It's somehow fitting that the short fiction piece which introduces Guide to the Camarilla is set in Las Vegas, that town of wealth, glitz and very little substance, for two reasons:
