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Dungeon siege 1 mods
Dungeon siege 1 mods





(So hitting a monster with a shot from a bow increases Ranged skill.) The higher the skill - that particular skill - already is, the less the experience is worth towards increasing it further. On the skills side, ALL experience goes to the skill being used. Simple use of noise and denoise filters on original textures produced great results, also some sharpening of original textures before sending it to processing helped a lot.How experience works in DS1 is interesting.Įxperience gained is applied twice: once to skill, and once to main stats (Str, Dex, Int).

dungeon siege 1 mods

Probably more than 99.9% of textures were updated using the "Misc" model."Misc" is a fantastic universal model created by "Alsa", other models used were "Manga109Attempt", "Skyrim Wood" and "Ground", Manga109Attempt was used for things that are supposed to look cartoony, like paintings or carpets with colorful designs, "Ground" was used for grass terrain around Fortress Kroth, "Misc" didn't give good results there, didn't really recognized what is supposed to be grass.Ī lot of work went into fixing and tweaking the original textures in GIMP to prepare them for ESRGAN for optimal results, the original textures were often blurry, some were too pixelated, others had compression artifacts that would be further exaggerated when upscaling.

dungeon siege 1 mods dungeon siege 1 mods

Since the algorithm increases width and height of texture by 4, this means 16 times increase in surface and file size.Īll terrain textures from the vanilla game have been updated, 750 world objects, as well as bosses and some larger enemies and NPCs. After more than 4 months of work the final release of the texture pack for Dungeon Siege contains 3929 updated textures and is 5.97 GB large (compared to original textures that are 700 MB).







Dungeon siege 1 mods